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Mechanism, trap and mice coop maps are categorized as P6, run in normal rooms and have a standard duration of 2 minutes.


  • Will include a variety of maps that cover all map categories.
  • Maps should have good gameplay. Maps containing awesome glitches but lack gameplay will not be accepted.[1]


  • Originality: Always try to be as original as possible, try to discover new mechanisms or new ways to apply those that already exist.
  • Gameplay: In this category, the mechanism used must work together with the gameplay of the map somehow. Keep in mind that the areas of the map where a mechanical structure does not affect them should also be of good quality.
  • Stability and durability: Mechanism maps are always subject to cause problems related to lag and synchronization; make sure that the mechanism is stable so that these issues do not occur. The shamans or even the mice themselves must not be able to break the mechanism.
  • Design: If both the gameplay and mechanism are good, make sure that the same applies to the layout of the map as it should also be appealing.[2]


  1. Atelier 801 forums Barrydarsow #0095 (18 July 2012 [GMT]). "Official Rotation - P6 - Mechanism", post #1. Atelier 801 forums.
  2. Atelier 801 forums Lei #0020 (8 August 2020 [GMT]). "Tips for creating maps", post #3. Atelier 801 forums.

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