Map
P1.png Map 0.png Map 666.png Map 21 (old).png Tribe map @0.png
Map categories Vanilla maps Event maps Removed maps Other maps

These are basic maps mostly created by the Transformice administrators. These are the only maps to appear in the vanilla game mode. These are indicated by a grass terrain icon.

# Description Shaman Image
0 The shaman needs to build a ramp to the platform. New shamans that aren't familiar with the controls yet can also just put a bunch of balloons under everyone and let them ride up.


Holes: 1
Features: Platform
Traps: None

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Map 0.png
1 The wooden board you spawn on can be stabilized with a simple ghosted anvil (or anything else heavy) where the board is, or a red anchored plank. This level is possible to complete without a shaman by rushing to the cheese and back to the hole.


Holes: 1
Features: Large plank
Traps: None

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1.png
2 Weight needs to be applied to the smaller platform to bring it down, or ghost planks underneath the bar to push it up. It's a pulley system. Another interesting method is to have the Shaman place an expanding long plank (N elevator) on the platform, which pushes the long bar up for an unknown reason. Most Shamans tend to make large ghost boxes on the small platform until they bring it down. A simple method to push the long bar out of the way is to place an invisible box beneath the long bar.


Holes: 1
Features: Weight-sensitive platform, Large vertical plank
Traps: None

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Map 2.png
3 The Shaman needs to build a bridge expanding from the starting location to the cheese. Shaman can also first lift the plank with invisible boxes, and only then build a bridge that would be horizontal and not diagonal now.


Holes: 1
Features: Weight-sensitive platform (which basically does nothing) Note that it has been seen on games where people attach ballons and make it lift in the air - it makes a good airship because it is not allowed to move sideways.
Traps: None

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Map 3.png
4 A Shaman-built ramp from the right side of the map can be built extending to the top of the diagonal on the left. Mice can then get back to the hole from the left hand side. Another method is to build a ladder etc. in the middle climbing on top of the diagonal. Sometimes Shamans will make a C plank on the left hand side and make a ramp from on the plank, creating a way to the diagonal. This way, mice can fall off the top of the diagonal and into the hole.


Holes: 1
Features: Angled platform
Traps: None

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Map 4.png
5 The Shaman may bridge the gaps on the bottom, though they are jump-able, before constructing a ramp/ladder to the top. You can shortcut back to the hole from the cheese by falling off the left of the upper platform and then falling back to the right.


Holes: 1
Features: Two bottomless pits
Traps: None

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Map 5.png
6 This level proves that a lot of weight on a wobbly bridge is bad. The bridge can snap if enough weight is put on it, such as 20+ mice or an anvil. Do note, that if your pack has reached the cheese safely, it does not yet mean, that you can return, because the mouse with cheese is heavier than the one without.


Holes: 1
Features: Two platforms and a loose bridge
Traps: The bridge

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Map 6.png
7 On this level bombs will continue to fall at the center of the platform. The cheese automatically teleports to either the left or right side when one minute remains. The best strategy here is to wait in the middle and headbutt the bombs away until the cheese teleports.


Holes: 1
Features: Large plank
Traps: Falling bombs
Attributes: No Shaman

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Map 7.png
8 It is possible to jump over the bombs in this level by jumping towards the left and looping over the bomb, or going underneath and dodging them. It is rather possible (yet not much fair) to use other mice as a meat shield - just don't be the first mouse in the pack.


Holes: 1
Features: Large ramp
Traps: Falling bombs combined with a bottomless pit
Attributes: No Shaman

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Map 8.png
9 The Shaman can build a ladder, ramp or an N elevator to aid the other mice to get the cheese on the platform.


Holes: 1
Features: Single platform
Traps: None
Attributes: Collision

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Map 9.png
10 Tango Cross1.png
Map 10.png
11 A kind Shaman might decide to block off the gap at the bottom of the valley so that no mice fall out. A platform can also be built to aid jumping up for the cheese itself.


Holes: 1
Features: Two large ramps
Traps: Bottomless pit in the middle of the ramps

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Map 11.png
12 First, bridge the gap between the peg and the cheese, and then fill the remaining hole. From here, either a ramp system, or a complex elevator solution can be employed. The elevator won't make it by itself, so you have to attach a ramp to one side of the elevator. Trampolines are another popular strategy, though if they're not anchored with the "c" key, they often fall off the side.


Holes: 1
Features: Tiny pole and a platform
Traps: None

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Map 12.png
13 In theory, mice take their turns using the weight-activated platform to cross, however, due to lag/bugs, mice are known to fall off or through the platform. A more safe method is for the Shaman to build a bridge from the left side to the right side.


Holes: 1
Features: Moving platform
Traps: Arguably, the moving platform due to unreliable physics and the giant bottomless pit.

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Map 13.png
14 Just avoid the bombs and get to the cheese and back. Making a mad dash on this level is dangerous but sometimes rewarding.


Holes: 1
Features: None
Traps: Falling Bombs, Night Mode

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Map 14.png
15 Be patient on this one, everyone blindly rushing usually kills the entire group.

A quick rush may be successful on this map, since the plank is partially stabilized. The Shaman should place an anvil on the left side of the plank so that it won't fall to the right.
Holes: 1
Features: Slim plank
Traps: None

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Map 15.png
16 If a ladder or ramp etc. is built, the Shaman should take care not to block the mousehole, so that it will be possible to return the cheese. Otherwise, the Shaman can try to destroy the ladders using a Down Cannon ball after all the mice have obtained their cheese.


Holes: 1
Features: Two platforms
Traps: The level design itself, since its incredibly easy to block the hole

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Map 16.png
17 The Shaman should build a ramp (or catapult). An elevator will not get you all the way up without wall jumping.


Holes: 1
Features: Platform
Traps: None

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Map 17.png
18 Either patiently wait for the Shaman to build a way across, or Wall Jump up. The Shaman can rotate a Large Box, so that it is rotated like a diamond, then place it in the gaps for the mice to climb across.


Holes: 1
Features: 5 Platforms
Traps: The jumps themselves are engineered to be just too high for a normal jump.

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Map 18.png
19 Run for the cheese then wait for a Shaman to build a ramp back. The Shaman may or may not decide to block the 2 holes.


Holes: 1
Features: A ramp
Traps: Two bottomless pits

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Map 19.png
20 Be patient on this one, everyone blindly rushing usually kills the entire group. An early rush is very likely to kill everyone involved. The Shaman should build another bridge across, or try to stabilize the plank by placing green jointed planks underneath.


Holes: 1
Features: Slim plank
Traps: The plank itself (and how!)

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Map 20.png
21
Holes: 1
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Map 21.png
22


Holes: 1
Features: 6 bottomless pits
Traps: None

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Map 22.png
23 Try to be patient, and take turns, otherwise everyone will end up dead.


Holes: 1
Features: 4 bottomless pits
Traps: None
Attributes: Collision

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Map 23.png
24 Either Wall Jump to try to get 1st place, or wait until the Shaman builds objects to weigh the small platform down. The Shaman can also build an N elevator on the platform, which for some reason can open the gate.


Holes: 2
Features: Weight-sensitive platform, Large plank
Traps: None

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Map 24.png
25 There is a giant pit in the middle of the map that the shaman needs to build across. All that is needed to solve this map is a bridge.


Holes: 1
Features: A large pit in the middle of the map
Traps: The large pit

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Map 25.png
26 Harder than it looks, a lot of the floor under the cheese is fake. Each time this map loads, the section of the floor that is real or not real is randomized, where only the floor under one of the four cheese is real. Either wait for the Shaman to build over the fake holes, or fall down, grab the cheese, and perform a midair jump onto the mouse hole platform. Another method is to wait for some of mice to jump down, then see which cheese have floors and which don't.


Holes: 2
Features: Large plank
Traps: Invisible floors

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Map 26.png
27


Holes: 1

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Map 27.png
28 Get the cheese and get back avoiding the bombs. Shamans can help by building a series of see through large crates, this makes a bomb proof corridor for the mice to run through.


Holes: 1
Features: Ramp for a floor
Traps: Falling bombs

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Map 28.png
30 Remember, keeping the platform balanced is important.


Holes: 2
Features: Large plank
Traps: None

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Map 30.png
31 Tango Tick1.png
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32 Wait for the Shaman to build a bridge then push your cart across. If possible, try to escape from the cart.


Holes: 2
Features: Cage on wheels
Traps: Mice are trapped

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Map 32.png
33 Wall jump over the anvils, or wait for the Shaman or a ball to knock it over. Avoid the exploding bombs.


Holes: 1
Features: Tall stack of anvils
Traps: The balls, The anvils themselves when a ball explodes near them
Attributes: Exploding bombs

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Map 33.png
34 Tango Tick1.png
Map 34.png
35 Balance is important, make sure the platform doesn't tip.


Holes: 1
Features: Large plank
Traps: None

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Map 35.png
36 A popular technique for this map is using invisible (press space) anvils to knock the balls out to get the cheese in the bottom center. Invisible arrows (usually down) and spirits can also be used.


Holes: 2
Features: A giant playpen filled with balls, a bottomless pit
Traps: None

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Map 36.png
37 Rock the platform back and forth to get cheese, or wait for Shaman to stabilize and build a path or spirit you to the cheese


Holes: 1
Features: Large Plank
Traps: Other mice

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Map 37.png
38 This level features low gravity and as a result, the cheese can be easily retrieved by any group of at least 3 mice. It is also possible to get the cheese with only 2 mice, but both mice must have perfect timing to jump off each other at the peak of their jumps. It is also possible to just wait for the Shaman to build a ramp or simply use a trampoline.


Holes: 1
Features: None
Traps: None
Attributes: Low Gravity, Collision

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Map 38.png
39 This level has wind threatening to blow you off the map. The most reliable way of solving this map is to ghost a small plank and world anchor it on top of the floor, and then attach a trampoline to it.


Holes: 1
Features: None
Traps: None
Attributes: Wind (left)

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Map 39.png
40 Go quickly one mouse at a time, or let the Shaman build a bridge over. Apparently, the platforms are supported by invisible islands, and pros have been known to jump across after the platforms have fallen over. Don't attempt unless you know exactly where the supports are.


Holes: 1
Features: 4 unstable platforms
Attributes: Night Mode (sometimes)
Traps: The unstable platforms tip over.

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Map 40.png
41 Tango Tick1.png
Map @41.png
42


Holes: 1
Features:
Traps:

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Map @42.png
43 The fact that the mice do not overlap is what kills most people on this map. The Shaman must immediately bridge the gap to the cheese, but it must be done in a way that doesn't block the cheese. This can either be done with a short plank for only one side, or a ghost long plank and two short planks below it.


Holes: 2
Features: Two pits
Traps: None
Attributes: Collision

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Map 43.png
44 After the Shamans battle each other with Spirit from across the map for the right to get the mice to their hole, the Shaman who won builds a bridge to save the patiently waiting mice. Daring people can try to Wall Jump across, but it is tricky and requires a mid air jump to reach the wall.


Holes: 2
Features: a platform
Traps: None
Attributes: Battle

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Map 44.png
45 In this, the mice simply wait for one of the Shaman to finish a bridge. Adept wall jumpers may be able to finish the level without a Shaman.


Holes: 2
Features: Two pits
Traps: None
Attributes: Battle

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Map 45.png
46 Let the Shaman build a bridge. Note that Shaman spawn in front of their opponent's hole.


Holes: 2
Features: Two platforms
Traps: None
Attributes: Battle

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Map 46.png
47 This is a Shaman fight; all the Shaman has to do is build a ramp to their hole.


Holes: 2
Features: A platform
Traps: None
Attributes: Battle

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Map 47.png
48 This is the same as 47, except that now there is only a small platform for the cheese. Shamans should still build a ramp, it's just more difficult in this case.


Holes: 2
Features: Two platforms
Traps: None
Attributes: Battle

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Map 48.png
49 Shaman fight. Mice just have to get cheese and go into a hole. Although if both Shamans choose to have a hardcore battle, avoid the cannonballs that will fly across the map.


Holes: 2
Features: 2 levels of seemingly infinitely long platforms
Traps: None
Attributes: Battle

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Map 49.png
50 Mice must drop down to cheese and climb a ramp back up to a hole that a Shaman must build.


Holes: 2
Features: Two platforms
Traps: None
Attributes: Battle

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Map 50.png
51 In this, the Shamans fight each other and the mice simply wait until one of them (hopefully) builds a bridge. It is important to note that it is possible to build a bridge for the mice from the lower ledge, without actually having to go all the way to the bottom. This is crucial for pink, who would otherwise have to use a bridge to blue to get to the middle.


Holes: 2
Features: Three seemingly infinite platforms
Traps: None
Attributes: Battle

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Map 51.png
52 Shaman must use a ramp or spirit mice up to their hole.


Holes: 2
Features: Several bottomless pits, Shaman spawn on the left and mice spawn on the right
Traps: None
Attributes: Battle

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Map 52.png
53 The Shamans must make a ramp up to the cheese. It is also possible to perform a midair jump and Wall Jump up the edges of the middle platform to get to the holes, but this is highly unreliable, and even the most experienced mice have been known to fall.


Holes: 2
Features: One long plank
Traps: None
Attributes: Battle

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Map 53.png
54 Tango Tick1.png
Map @54.jpg
55 Tango Cross1.png
Map @55.png
56 It is important to pay attention when the map changes because of maps like this. You spawn over a pit, and have to mid air jump to (preferably the right) lower platform. The Shaman should try to plug up the gap as quickly as possible to let everyone go across and avoid mice falling to their death. Another way is to simply gather the cheese, and stand on someone to gain height to make the jump across.


Holes: 1
Features: Two ramps on either side and two platforms
Traps: Arguably, your spawn point
Attributes: Collision

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Map 56.png
57 Bounce on the trampolines to get the cheese, and go back. Be careful not to land on the corner of a trampoline, as this will propel you off the map in some cases.


Holes: 1
Features: Vertical wall, 3 trampolines
Traps: Trolls who push the trampolines off the map
Attributes: No Shaman

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Map 57.png
58 Bounce on the trampolines in order to reach the cheese, and then bounce back to the hole.


Holes: 1
Features: 3 trampolines above 3 platforms above a bottomless pit
Traps: The trampolines rotate and are liable to send you flying into a wall.

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Map 58.png
59 Tango Tick1.png
Map @59.png
60


Holes: 1
Features: None
Traps: Floating cheese, slow red anchored ground.

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61 A fake cheese is shown in the corner; At 1:48,a cage will appear over the cheese and trap the mice inside it.


Holes: 1
Features: Fake cheese
Traps: A cage appearing around the cheese

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Map 61.png
62


Holes: 1
Features:
Traps: None

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Map @62.png
63 Jam the spinning plank with invisible items, use a trampoline, or rush blindly across. The most reliable way to stop the spinning plank is a solid (yellow) joint on the end of a large board attached to the middle of the spinning board.


Holes: 1
Features: A large fan of death
Traps: It is only possible to slide under the fan by glitching through.
Attributes: Wind, will blow you off the map if you stop moving.

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Map 63.png
64 Jam the spinning plank with invisible items, use a trampoline, or rush blindly across. The most reliable way to stop the spinning plank is a solid (yellow) joint on the end of a large board attached to the middle of the spinning board.


Holes: 1
Features: A large fan of death
Traps: The common misconception that you can slide under the fan. Sliding apparently does not help you in running through, but at around 50% of time you may safely run under the fan (chance depends on wind direction). After brief period of time the fan seems to stop, but it's just a glitch in visuals. If Shaman did nothing, then the fan still works.
Attributes: None

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Map 64.png
65 Jam the spinning plank with invisible items, use a trampoline, or rush blindly across. The most reliable way to stop the spinning plank is a solid (yellow) joint on the end of a large board attached to the middle of the spinning board. Another method is to go around the fan by placing trampolines on both sides. It isn't possible to moonwalk or slide under the fan.


Holes: 1
Features: A large fan of death
Traps: The fan is able to blow players out of the map if you make contact with it.
Attributes: Wind, will blow you into the fan if you stop moving.

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Map 65.png
66 The Shaman will need to build a bridge over the spinning plank to let the players get to the cheese. This will eliminate the threat of falling and the threat of the spinning plank.


Holes: 1
Features: A large fan of death
Traps: The fan is able to blow players out of the map if you make contact with it.

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Map 66.png
67 Bridging the gaps between the pillars is a quick and easy way to make it so players can get across. Experienced players should be able to take this on easily without a Shaman, so long as they can Wall Jump, or if they can Air Jump.


Holes: 1
Features: Four thin planks
Traps: None

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Map 67.png
68 The Shaman can attach a trampoline to a stable object in order to jump to the hole, or create an aircraft up to the hole.


Holes: 1
Features: Two ramps making up the floor
Traps: None
Attributes: Collision

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Map 68.png
69 Simple map with an opening that can be used to shoot mice out like a cannon. The simple solution is to fill the opening with exploding balls to launch mice. Adept players can reach the cheese from the right via Wall Jump.


Holes: 2
Features: Two ramps forming a cannon
Traps: None
Attributes: Exploding Balls

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Map 69.png
70 Enclosed map with bouncy ground and walls. Easiest way is to avoid those bumps in the ground, just keep bouncing in the clear areas and get whatever cheese. Some mice also like to continue bouncing to reach hectic speeds.


Holes: 1
Features: A large room filled with cheese
Traps: Purple Wood (Bouncy)
Attributes: No Shaman, Impossible to die

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Map 70.png
71 Exact replica of the map 67, only the pillars in the middle are made of blue wood (Ice). Because the pillars are made of ice, wall jumping is not possible, but with an Air jump it is possible to complete the level without the Shaman.


Holes: 1
Features: Four thin ice pillars
Traps: Blue Wood (Ice)

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Map 71.png
72 The Shaman has two options here, to create a trampoline or use planks to cross this map. If you choose to use planks, the Shaman will want to create a global anchored large plank in between the first gap, and connect this with a diagonal, object anchored long plank towards the first blue pillar. Then create the inverse of this method on the other side.


Holes: 1
Features: Two large ice blocks with a thin pillar separating them
Traps: Blue Wood (Ice)

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Map 72.png
73 This is an ice version of map 40. The first and third blocks sinks by itself so reckless running leads to death. Daring players can also jump the invisible platforms to get to the cheese. The Shaman will want to create a bridge connecting both sides in order to get the cheese.


Holes: 1
Features: 2 blocks that fall over under weight, and 2 blocks (1st & 3rd) that falls over no matter what.
Traps: Blue Wood (Ice)

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Map 73.png
74 Players can wall jump this in slow-motion. Shamans can bridge the gap between the wall and the floor. This is a great map to practice Wall jumping.


Holes: 1
Features: A thin pillar in the middle
Traps: None
Attributes: Sticky

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Map 74.png
75 The "dominoes" will fall over and lemmings will try to jump on them to reach the top, which is nearly impossible. One common solution is the traditional bridge. Shamans can also spawn boxes, as there is a large platform underneath the level.


Holes: 1
Features: Many small ice blocks increasing in size
Traps: Dynamic Wood

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Map 75.png
76 The ice block here is actually exactly the same dimensions as the one in 77, meaning if you cannonball the top of it, it'll fall over.


Holes: 1
Features: An icy block
Traps: Blue Wood (Ice)

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Map 76.png
77 A map where one mouse has to jump to the ground and push all the other mice to the cheese. Another mouse will have to push the block back to the hole. A popular solution is the fall off the edge, switch direction to push the block, and air jump back on top of the block. All of this has to be done very quickly or else you will fall. You can also influence the direction of the block by having every mouse run to the direction you want to go, but method is seldom used.


Holes: 1
Features: An icy block
Traps: Blue Wood (Ice), Any mice that rush off the platform cannot get cheese.
Attributes: No Shaman

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Map 77.png
78 This map is the same as map 126. The long ice plank will soon slide off as mice quickly try to get their cheese. The only thing one can do is conform as there is no Shaman to help.


Holes: 1
Features: An icy large plank balanced on a pivot
Traps: Blue Wood (Ice)
Attributes: No Shaman

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Map 78.png
79 A map where you will be sent flying high into the air, and usually off the map, if you come in contact with the red part of the floor. The Shaman should build a bridge going high over to prevent it from touching at all. Again, you may consider airjumping to prevent being killed by the platform if you cross it without a bridge.


Holes: 1
Features: A large repulsive block in the floor
Traps: Red Wood (Repulsive)

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Map 79.png
80 The most ideal way to solve this map is to spawn anvils right next to the blocks. Adept players can jump immediately after bouncing to avoid getting thrown off the map, however, death most commonly appears when the mice go too high.


Holes: 1
Features: Four small repulsive blocks.
Traps: Red Wood (Repulsive)

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Map 80.png
81 This is the map where the gravity reverses itself. The Shaman has to build sturdy platforms above the mice or else they will be killed. However, a way to survive is to cling to the side of the stage by running into it to avoid soaring upwards. Gravity will once again apply normally at 1:30 or after the Shaman has died.


Holes: 1
Features: None
Traps: Gravity reverses itself after 10 seconds. Remains reversed for the next 20 seconds.

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Map 81.png
82 Mice are paired up and connected together with a string. Your partner's name will appear in green. The Shaman will have to build something to get across the gap, typically a bridge. It is also possible but very difficult for partners to work together and wall jump to get the cheese.


Holes: 1
Features: Partner map
Traps: Your partner

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Map 82.png
83 Mice are paired up and connected together with a string. Your partner's name will appear in green. The Shaman can build bridges over the gaps. Partners who are working together can run next to each other and time jumps to get over the gaps. Partners will need to run with each other and jump at the same time.


Holes: 1
Features: Partner map
Traps: Your partner

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Map 83.png
84 Mice are paired up and connected together with a string. Your partner's name will appear in green. Similar to map 79, except the red wood is raised. The Shaman will have to build a bridge over the red wood. Be careful, platforms that touch the red wood will fly away and destabilize any bridge being built. Partners that jump on to the red wood will typically kill themselves and their partners unless they use airjumping to stop themselves. Some partners may be able to work together by getting into the air and moving above the red wood by using the string to jump.


Holes: 1
Features: Red wood (repulsive), partner map
Traps: Your partner

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Map 84.png
85 Tango Tick1.png
Map 85.png
86 Exact replica of map 67, only the pillars in the middle are made of purple wood (rubber). Because the pillars are made of rubber, Wall Jumping is not possible. Mice may wait for the Shaman to build a bridge, but it is possible to complete the level without the Shaman.


Holes: 1
Features: Four thin rubber pillars
Traps: Narrow planks that cannot be wall jumped

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Map 86.png
87 Mice are paired up and connected together with a string. Your partner's name will appear in green. One mouse must run across the top of the platform while the other hangs beneath it to get the cheese. Then the partners must switch positions. Partners are known to troll on this level. Be careful if you have a cheese as the hole is directly above the cheese and your partner will fall.


Holes: 1
Features: Partner map
Traps: Your partner

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Map 87.png
88 Mice are paired up and connected together with a string. Your partner's name will appear in green. One mouse must stay on top of the platform and hold his or her partner who is hanging off the edge getting cheese. Then the partners must switch positions. It is possible for mice without a partner to get the cheese by Airjumping.


Holes: 1
Features: Partner map
Traps: Your partner

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Map 88.png
89 Tango Tick1.png
Map @89.png
90 The cheese is located high above the player's heads. The Shaman must build an airship so that the mice may reach the cheese. A systems of ramps/elevators is also possible, but could be very complicated.


Holes: 1
Features:
Traps: None

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Map 90.png
91 The Shaman will have to build a bridge to the cheese or an aircraft (not recommended, as it will most likely become unstable and kill mice). It could also be possible to build a flat bridge and put a trampoline at the end.


Holes: 1
Features:
Traps: Bottomless Pit

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Map 91.png
92 Tango Tick1.png
Map @92.png
93 The Shaman must build a platform to get over a cliff and a bridge to reach the cheese and the hole. The mice can get to the cheese and hole early by running off the cliff and using a midair jump to get from the cheese to the hole. Portals can also be used to get past the cliff.


Holes: 1
Features: Cliff which you can't wall jump. Portals
Traps: The top of the cliff is slippery and it is easy to fall off.

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Map 93.png
94 This map requires the Shaman to place a portal in the left cage, and another in the right cage with the cheese. Then the Shaman must place the first portal that was in the left cage, into the middle cage with the hole so mice can finish the level.


Holes: 1
Features: Portals are enabled
Traps: Shaman's death (you're stuck in a box with nothing to do about it if this occurs)

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95 Mice must navigate the aircraft so it floats up to the cheese. Then either the Shaman can put weight on the ship to make it fall into a hole, or the ship can fly too far up so the balloons break and the ship falls over the hole. The safest technique is to summon one ghost anvil before you reach the cheese. This way the blimp will rise slowly, making it easier to summon other objects once you reach the cheese. This level is frequently affected by lag, which tends to glitch the aircraft.


Holes: 2
Features:
Traps: If the Shaman doesn't do anything, the box will continue to rise and may not come down.

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96 Tango Tick1.png
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97 Very experienced players may be able to wall-jump their way up to the cheese. The Shaman can build a bridge across the gap or have everybody jump over it. It may be possible to create a small elevator to get the mice up. It is recommended, though, that either balloons or ramps are used.


Holes: 1
Features: Night time mode, a tube
Traps: Pits

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98 The cheese is located under a board, mice can easily reach it by air-jumping. The problem is getting back to the hole: it is the Shaman's job to guide the mice back up. Both sides are accessible, but the left is recommended.


Holes: 1
Features: None
Traps: Pits

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99 Tango Tick1.png
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100 Features two logs balanced on planks which will tip over. The mice must avoid all running toward the cheese or else the logs will slide off. The Shaman can either place anvils in the center of the planks or stabilize it with a b anchor plank. If the planks slide off, the Shaman can create either a bridge, or spirit the mice across the gap.


Holes: 3
Features: 2 balance logs
Traps: Pits

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101 Simply build a bridge/ramp up to the cheese using Conjuration.


Holes: 1
Features: Conjuration
Traps: Pits
Items: Arrow, Spirit, Conjuration

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102 Simply build a bridge/ramp up to the cheese using Conjuration. Some Shamans like to challenge mice by making a wall jump.


Holes: 1
Features: Conjuration
Traps: None
Items: Arrow, Spirit, Conjuration

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103 Simply build a bridge/ramp up to the cheese using Conjuration.


Holes: 1
Features: Conjuration
Traps: Pits
Items: Arrow, Spirit, Conjuration

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104 Simply build a bridge/ramp down to the cheese using Conjuration.


Holes: 1
Features: Conjuration
Traps: Pits
Items: Arrow, Spirit, Conjuration

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105 Simply build a bridge/ramp under the wall, then back up to the cheese using Conjuration.


Holes: 1
Features: Conjuration
Traps: Pits
Items: Arrow, Spirit, Conjuration

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106 Simply build a bridge/ramp round the platform to the cheese using Conjuration.


Holes: 1
Features: Conjuration
Traps: Pits
Items: Arrow, Spirit, Conjuration

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107 Simply build a bridge/ramp down to the cheese using Conjuration.


Holes: 1
Features: Conjuration
Traps: Pits
Items: Arrow, Spirit, Conjuration

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109 A random mouse (not the Shaman) starts off with the cheese. All mice must chase her, and the first ten mice who touches her get the cheese.


Holes: 2
Features: None
Traps: None

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114
Holes: 1


Features: Lots of small movable rocks
Traps: None

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115 .


Holes: 1
Features:
Traps: None

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116 Both the Shaman and mice start at the left platform. The shaman must add weight to the bridge in order for the mice to get to the cheese, though the Shaman must be careful not to break the bridge at the same time, by either being careful with what weight is added, or building under the bridge preparedly.


Holes: 1
Features: Dynamic wooden bridge
Traps: Bridge may break with enough force

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117 The bombs will spawn at the top of the mountain and fall. You can try to get hit by a bomb and get the cheese via Air Jump or wait for the shaman.


Holes: 1
Features: A mountain
Traps: Falling Bombs

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118 The bombs will spawn all over the map just like it happens on Map 14. You can wait for the shaman or get hit just below a bomb and then be launched to get the cheese.


Holes: 1
Features: None
Traps: Falling Bombs

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119 Weight needs to be applied on the small platform to make it lower and rise the big wood. Shaman will ned to place some planks over the ghost ground for mcie to walk over it. Mice can also get the cheese and then Wall Jump back to the left hole.


Holes: 2
Features: Weight-sensitive platform, large vertical plank
Traps: None

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120 the same as of Map 117. However, the ground is now plane.


Holes: 1
Features: Ramp for a floor
Traps: Falling Bombs

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121 Balance is important, after getting the cheese, run to the other side and then Wall Jump. You can also wait for shaman's help.


Holes: 1
Features: Low plank
Traps: None

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122 Try to balance it enough, or let the Shaman put a small red plank underneath it to anchor it. It is the original version of Map 1


Holes: 1
Features: Large plank
Traps: None

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123 Be patient on this one, everyone blindly rushing usually kills the entire group.

A quick rush may be successful on this map, since the plank is partially stabilized. It is the original version of Map 15.
Holes: 1
Features: Slim plank
Traps: None

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124 It is the same as the Map 35, however, there is no shaman there. So, be even more careful.


Holes: 1
Features: Large plank
Traps: None

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125 It is the same as the Map 37, however, there is no shaman there. So, be even more careful.


Holes: 1
Features: Large plank
Traps: None

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126 This map is the same as map 78. When mice fall down, the bridge will be destructed and only a few planks will remain. The pillars that hold the bridge are ghosted.


Holes: 1
Features: Dynamic woods
Traps: None

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127 The ground where the cheese is at is extremely unstable. Rushers will usually rush to the cheese and wall jump up, but the shaman will have to use what is left of the floor to build up to the hole for the people who can't wall jump.


Holes: 1
Features: Dynamic woods
Traps: None

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128 This is the first map to feature water. It is safe to run to the cheese, but once you collect the cheese you have to wait for the shaman to build so you can get back to the hole. As the shaman, you can either build a bridge or just put a lot of boxes


Holes: 1
Features: Water
Traps: Mice can drown in water

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129 Water will make the shaman's buildings float up a bit, which makes this level difficult for Divine mode. For those in normal mode, they can heavily abuse the fact that red anchored planks will not float up.
Holes: 1


Features: Water
Traps: Mice can drown in water

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130 Since the cheese is above the water on this one, if the shaman does not want to build a bridge, they can just make a lot of boxes.


Holes: 1
Features: Water
Traps: Mice can drown in water

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131 A level featuring water, the cheese is underwater, encased in ice. If you have the Spring power, put it relatively low at the middle of the map under the gap. Only one spring is required. If you do not have spring, you need to build a ramp from the entrance of the water to the cheese.


Holes: 1
Features: Water
Traps: Mice can drown in water

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132 It is the same as Map 36, however the balls have been replaced with water. Assist the mice out the water using spirits or a small ramp. It is also possible to jam a plank into the bottom of the wall then cannon the plank down, launching the mice that were on the water side of the plank upwards, out of the water.


Holes: 2
Features: A pool of water, bottomless pit
Traps: None

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133 A level featuring water. The cheese is above a shallow pool of water. Simply build a ramp, or spirit, but be careful as mice may drown as they descend with cheese. It is also possible to clear simply by putting a lot of boxes in the water.


Holes: 1
Features: Water
Traps: Mice can drown in water

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134 A level with the mouse hole elevated and the cheese in the water.


Holes: 1
Features: Cheese in shallow pool of water
Traps: Mice can drown in water

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136

Since this map has collision, the shaman needs to work as quickly as they can to plug up the fake floor below the cheese.
Holes: 1
Features: Mice collision
Traps: Fake floor below cheese

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137

As a mouse, when the map is loading, hold right and hope you get pushed to the front of the pack at the top of the cheese tube. If you're the shaman, put balloons at the bottom right corner of the tube.
Holes: 1
Features: Collision
Traps: None

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138

It is possible to beat this level without shaman assistance by running along the side of the middle wall, then when you are falling, with good timing, air jump to the lower wall to wall jump. Other than that, you can wait for shaman assistance.
Holes: 2
Features: Shaman duel map
Traps: None.

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139

Mice will have to wait for one of the two shamans to build to a hole
Holes: 2
Features: Two shamans
Traps: None

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140


Holes: 2
Features: Two shamans
Traps: None

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141


Holes: 2
Features: Two shamans
Traps: None

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142

You can either wait for the shaman to build to the cheese, or you can try a Corner jump to get the cheese without shaman assistance. If you are doing the corner jump method, you have to do it from the middle platform, or one of the two platforms that has a hole on it, or you won't have enough speed to clear the gap.
Holes: 2
Features: Two shamans
Traps: None

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143

As a mouse, wait until one of the two shamans builds something to get you to the middle level that has the cheese and hole. Once there, the shaman is no longer needed as it is possible to air jump to the wall-jumpable wall that the hole is at.
Holes: 2
Features: Two shamans
Traps: None

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144
Holes: 2


Features: Steal the cheese

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145
Holes: 1
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146
Holes: 1
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147
Holes: 2
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148
Holes: 1
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149
Holes: 1
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150
Holes: 1
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151
Holes: 1
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152 Tango Tick1.png
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153 Tango Tick1.png
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154 Tango Tick1.png
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155 Tango Tick1.png
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156 Tango Tick1.png
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157 Tango Tick1.png
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158 Tango Tick1.png
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159 Tango Tick1.png
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160 Tango Tick1.png
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161 Tango Tick1.png
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162 Tango Tick1.png
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163 Tango Tick1.png
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164 Tango Tick1.png
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165 Tango Tick1.png
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166 Tango Tick1.png
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167 Tango Tick1.png
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168 Tango Tick1.png
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170 Tango Cross1.png
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171 Tango Cross1.png
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172 Tango Cross1.png
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173 Tango Cross1.png
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174 Tango Cross1.png
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175 Tango Cross1.png
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176 Tango Tick1.png
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177 Tango Tick1.png
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178 Tango Cross1.png
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179 Tango Cross1.png
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180 Tango Cross1.png
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181 Tango Tick1.png
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182 Tango Tick1.png
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183 Tango Tick1.png
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184 Tango Tick1.png
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185 Tango Tick1.png
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186 Tango Tick1.png
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187 Tango Tick1.png
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188 Tango Cross1.png
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189 Tango Cross1.png
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200 This one is the first map which features Mouse Transformation. Mice can transform into several Shaman Items, furthermore there is no shaman. To solve this map, two large planks needs to be put with their centers at the inner wooden corners. To stabilize the construction, anvils can be put onto the planks.


Holes: 1
Features: Mouse Transformation
Traps: None
Items: No Shaman, items can be used by transforming into them

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201 As this map features Mouse Transformation, there is no shaman on the map. Instead, each mouse can transform into a Shaman Item itsself. This map consists of simple wooden ground and a large block of ice in the middle of it. The mice need to stack two large boxes one over the other at each side of the ice block to make the remaining mice be able to walljump over the blockade.


Holes: 1
Features: Mouse Transformation
Traps: None
Items: No Shaman, items can be used by transforming into them

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202 This map features Mouse Transformation, so mice can turn into several Shaman Items and there is no shaman. On this map, the cheese is raised and can only be reached by stacking two large boxes one over the other directly under the cheese.


Holes: 1
Features: Mouse Transformation
Traps: None
Items: No Shaman, items can be used by transforming into them

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203 Since this map features Mouse Transformation, mice can turn into Shaman Items and there is no shaman. There are two wooden platforms on the right and on the left of the map. In between them, there is a big gap, inside which there is a small piece of ghosted wood. To solve this map, two mice should transform into long planks to cover the gap. The ghosted piece of wood has to be used as a support. Furthermore, anvils can be put on the ends of the planks to stabilize them.


Holes: 1
Features: Mouse Transformation
Traps: None
Items: No Shaman, items can be used by transforming into them

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204 On this map, Mouse Transformation is featured, so mice can transform into Shaman Items, furthermore there is no shaman. The simplest way to solve this map is to put a long plank over the center of each platform to extend them. Thus mice can easily jump from one platform to the other and finally bring the cheese into the hole.


Holes: 1
Features: Mouse Transformation
Traps: None
Items: No Shaman, items can be used by transforming into them

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205 This map features Mouse Transformation, so mice can turn into several Shaman Items and there is no shaman. On the left of the map, there is a platform with the hole where the mice spawn. The cheese is located at another platform on the right of the map. Between the two platforms are some small ghosted pieces on wood. To solve this map, some mice should turn into large planks and cover the gaps between the ghosted wood, so that the normal mice can walk over them.


Holes: 1
Features: Mouse Transformation
Traps: None
Items: No Shaman, items can be used by transforming into them

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206 Map206 features Mouse Transformation, which means that mice can transform into several Shaman Items; there is no shaman. Once all the mice have reached the raised wooden platform, one mouse needs to transform into a long plank with its left end being flush with the platform's left end. Now put an anvil onto the left of the plank to stabilize the construction and prevent mice from falling off.


Holes: 1
Features: Mouse Transformation
Traps: None
Items: No Shaman, items can be used by transforming into them

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207 As this map features Mouse Transformation, mice can transform into Shaman Items; there is no shaman. On this map, long planks and anvils should be used to reach the cheese. This is widely considered to be the hardest transformation map.


Holes: 1
Features: Mouse Transformation
Traps: None
Items: No Shaman, items can be used by transforming into them

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Map 207.png
208 This map features Mouse Transformation, so mice can transform into several Shaman Items and there is no shaman. To solve the map, mice need to transform into long planks while they jump towards the ghosted pieces of wood. This way the gap is covered. The rest of the map can be done without turning into an object.


Holes: 1
Features: Mouse Transformation
Traps: None
Items: No Shaman, items can be used by transforming into them

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209 Although this map features mouse transformation (no shaman, mice can transform into shaman items), it can be done completely without a single transformation. Everything that needs to be done is to bounce the trampoline ground, reach the raised platform and wall jump the wood in order to reach the cheese. The much more common, easier and faster way to solve this map is to put a large box next to the small pillar, thus mice only need to walljump until they reach the cheese.


Holes: 1
Features: Mouse Transformation
Traps: None
Items: No Shaman, items can be used by transforming into them

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210 As this map features Mouse Transformation, mice can turn into Shaman Items; there is no shaman. A good but difficult way to solve this map is to build a stack of large boxes directly under the cheese. But watch out: The boxes might fall over or some mice won't be able to walljump them!


Holes: 1
Features: Mouse Transformation
Traps: None
Items: No Shaman, items can be used by transforming into them

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