Map categories | Vanilla maps • 2010 | Event maps | Removed maps | Other maps |
Maps are the main levels of Transformice and are played across rounds. Maps can be created by players and submitted to the Atelier 801 forum using the code given when submitting. Maps are reviewed by the Map Crew. Vanilla rooms consist of only vanilla maps, maps created or approved by the administrators.
Normal rooms have the following map rotation: Normal or Protected → Vanilla → Shaman → Miscellaneous → Art → Normal or Protected → Vanilla → Dual Shaman → Mechanism → No Shaman → Thematic.
Map categories[]
For information on the criteria for making a permanent map, refer to the Atelier 801 forum post.
ID | Icon | Name | Description |
---|---|---|---|
-1 | Vanilla | Maps created or approved by the administrators. These are the only maps that appear in the vanilla game mode and are generally easier. | |
0 | Normal | Maps that are unassessed. | |
1 | Protected | Maps that meet certain minimum standards. | |
2 | Prime | This map category is unused. | |
3 | Prime Bootcamp | Bootcamp-exclusive maps that have original gameplay. | |
4 | Shaman | Maps that require the shaman's help. | |
5 | Art | Maps that have artwork. | |
6 | Mechanism | Maps that have a mechanism or trap. | |
7 | No Shaman | Maps that can be completed without a shaman. | |
8 | Dual Shaman | Maps that have two shamans and allows them to cooperate. | |
9 | Miscellaneous | Maps that do not fit under any other category. | |
10 | Survivor | Survivor-exclusive maps that have one shaman. | |
11 | Vampire Survivor | Survivor-exclusive maps where a vampire chases mice. | |
13 | Low Bootcamp | Bootcamp-exclusive maps that have generic gameplay. | |
17 | Racing | Racing-exclusive maps. | |
18 | Defilante | Defilante-exclusive maps that scroll and contain tokens such as spring, speed boost, death and +1. The maps offer at least two paths of different difficulties and reward people for taking the harder path. | |
19 | Music | Maps that used to play in music and have a video screen that plays YouTube videos suggested by players in the room. | |
20 | Survivor test | Survivor test for the Map Crew. | |
21 | Vampire Survivor test | Vampire Survivor test for the Map Crew. | |
22 | Tribe House | Tribe house-exclusive maps. They cost 5 cheese to create. | |
23 | Bootcamp test | Bootcamp test for the Map Crew. | |
24 | Dual Shaman Survivor | Survivor-exclusive maps that have two shamans. | |
32 | Dual Shaman test | Dual Shaman test for the Map Crew. | |
34 | Dual Shaman Survivor test | Dual Shaman Survivor test for the Map Crew. | |
38 | Racing test | Racing test for the Map Crew. | |
41 | Module | Maps used by a module. | |
42 | No Shaman test | No Shaman test for the Map Crew. | |
43 | Deleted (Inappropriate) | Deleted maps that are inappropriate (e.g. maps with porn or Nazi content). | |
44 | Deleted | Maps removed from the P0 rotation due to unsuitability or lack of popularity. | |
60 | Future P66 event-themed maps | ||
66 | Thematic | Event-themed maps (e.g. Easter-themed maps will play around Easter). | |
87 | Vanilla maps with XML (e.g. user-made vanilla maps). |
Map lists[]
- List of current vanilla maps
- List of vanilla maps in 2010
- List of event maps
- List of removed maps
- List of other official maps
Map settings[]
These are map settings that can be altered to add extra challenge or help to maps:
- Cheese thief: A mouse has stolen the cheese and you must catch them.
- Bombs: Explosive bombs appear in the map.
- Collision: Mice have a physical presence.
- Conjuration: The shaman can draw a path.
- Dodue: Mice can collect up to 3 cheese. For every cheese picked up, the mouse becomes heavier.
- Exploding balls: Balls will explode after a few seconds (map 69).
- Fall damage: Makes mice shock sensitive. Falling from heights, high restitution and enclosed spaces will kill the mice.
- Gravity: Mice can jump higher or lower, depending on the gravity of the map.
- Length and height: The map can scroll horizontally or vertically.
- Night mode: Mice can only see a small area around them.
- Portal: The shaman can use portals to teleport mice from one place to another.
- Shaman cooperation: Two shamans cooperate to get mice to the hole.
- Shaman fight: Two shamans compete to get the mice into the hole of their color.
- Shaman items: The shaman has access to more or less items than normal.
- Soulmate: You and another mouse are bound together with a string.
- Transformation: Mice can turn into shaman objects.
- Vampire: Some mice are vampires and you must run away from them to avoid becoming a vampire.
- Wind: Mice and shaman objects are pushed left or right.
Ground types[]
These are types of ground which can be used to build maps in Transformice:
- Wood: Default friction and restitution.
- Ice: Has no friction, can not restart mouse's jump when placed vertically.
- Trampoline: Moderately strong restitution which makes it bouncy.
- Lava: Very strong restitution, which sends you flying in the opposite direction in which you landed.
- Chocolate: High friction, therefore is sticky, easy to wall jump, hard to walk with cheese.
- Earth: Same friction and restitution as wood ground, but looks like soil.
- Grass: Same as earth ground but has green grass on top of it.
- Yellow grass: Same as earth ground but has yellow grass on top of it.
- Pink grass: Same as earth ground but has pink grass on top of it.
- Acid: Kills mice on collision.
- Honey: Slightly lower friction and more restitution than wood. After touching it, mice are sticky (have friction) for 5 seconds (indicated by ).
- Sand: Same restitution as wood ground, but its friction is slightly lower.
- Cloud: Transparent ground, collide with dynamic objects on default.
- Water: Mice without cheese are able to "dive" into the ground and surf on top of it, mice with cheese will sink to its bottom.
- Stone: No restitution, friction is the same as wood ground.
- Snow: It looks similar to earth ground, but has snow on top of it. Its friction and restitution are slightly lesser than earth ground.
- Rectangle: Similar to wood ground, but its color can be changed.
- Circle: Similar to rectangle, but round.
- Web: A sticky ground that mice can "dive" into.
Keep in mind that the properties can be changed in the Map Editor. Grounds can be fixed or dynamic, disappear after a certain amount of time and change your mouse's friction ( indicates more friction, indicates no friction).
History[]
Normal mode was the original game mode of Transformice and only played vanilla maps until the Map Editor was added on 22 August 2010 (V0.63) and player-made maps were created.
- 1 May 2010 (V0) - Transformice released. Maps had wood ground.
- 23 May 2010 (V0.15) - Shaman fight maps (44 to 53) added.
- 29 May 2010 (V0.17) - Shaman cooperation mode added.
- 19 June 2010 (V0.26) - Inverted (upside down) maps (54, 55 and 57) added.
- 2 July 2010 (V0.33) - Ice, trampoline, lava and chocolate grounds added.
- 11 July 2010 (V0.43) - Soulmate maps added.
- 13 August 2010 (V0.55) - Night mode added.
- 14 August 2010 (V0.58) - Night mode removed from most maps.
- 22 August 2010 (V0.63) - Map Editor added. Player-made maps are P0.
- 27 August 2010 (V0.67) - Players must have collected at least 500 cheese to rate maps. Player-made maps now have the author's name in the top left corner, and official maps have the map number.
- 28 August 2010 (V0.69) - Moderators can now force maps to play, delete them and make them permanent (P1).
- 1 September 2010 (V0.72) – Moderators can designate player-made maps as official maps (P2), causing them to load only on the official maps. These are distinguished from non-permanent maps by the yellow creator's name and a cheese icon next to it.
- 4 September 2010 (V0.77) - Conjuration (101 to 107) and cheese thief (108 and 109) maps added.
- 12 September 2010 (V0.82) - Maps with 50% or lower are deleted after having over 100 votes, instead of 60%. 50 votes to show percentage, if under 50% it will still be played until it reaches 100 votes.
- 28 September 2010 (V0.101) - New map rotation. Official (Vanilla or P2) → Official → Normal or Protected.
- 2 October 2010 (V0.104) - Shaman cheese thief maps (110 to 114) added.
- 1 November 2010 (V0.115) - Bootcamp game mode and maps (P3) added.
- 6 November 2010 (V0.117) - Vanilla game mode added.
- 22 January 2011 (V0.134) - The cheese icon for bootcamp maps (P3) now has a blue glow. The cheese icon for permanent maps now has a yellow glow. Deleted maps are now P44 instead of being permanently deleted.
- 26 March 2011 (V0.147) - Cloud ground added.
- 30 April 2011 (V0.154) - Transformation maps (200 to 210) added.
- 24 May 2011 (V0.154b) - Grounds, boxes and planks given a new design.
- 7 June 2011 (V0.158) - Earth, grass, sand and water grounds added. Backgrounds and decorations added.
- 13 August 2011 (V0.168e) - Until the countdown ends, most maps have their name and display hidden.
- 23 September 2011 (V1.7) - Tribe House room and maps (P22) added.
- 18 October 2011 (V1.666) - Horizontal scrolling map (Halloween 2011 event map) and vampires added.
- 16 December 2011 (V1.21) - Stone and snow grounds added.
- 27 January 2012 (V1.25) - New map categories, icons and normal map rotation.
- New icons: Protected, Bootcamp, Tribe House, Deleted.
- New map categories and icons: Shaman, Art, Mechanism, No Shaman, Dual Shaman, Miscellaneous.
- New normal map rotation: Vanilla → Normal or Protected → Prime → Art → Vanilla → Normal or Protected → Miscellaneous → No Shaman → Vanilla → Normal or Protected → Prime → Dual Shaman → Vanilla → Normal or Protected → Shaman → Mechanism.
- 14 March 2012 (V1.30) - Rectangle and circle grounds added.
- 22 March 2012 (V1.32) - New normal map rotation with Prime removed because the large majority were shaman maps. Vanilla → Normal or Protected → Art → Miscellaneous → Vanilla → Mechanism → No Shaman → Dual Shaman → Vanilla → Normal or Protected → Shaman → Mechanism.
- 4 April 2012 (V1.35a) - Players can now see the @code next to the author's name. New icons: Vanilla, Normal, Bootcamp.
- 21 June 2012 (V1.46) - Survivor game mode and Survivor maps added.
- 22 June 2012 (V1.46a) - Vampire Survivor maps added to survivor.
- 27 July 2012 - Low Bootcamp maps added to bootcamp.
- 5 February 2013 (V1.65) - Racing maps added to racing.
- 19 February 2013 (V1.68) - Defilante game mode and Defilante maps added.
- 17 October 2013 (V1.115) - Vertical scrolling map (Halloween 2013 mansion map) added.
- 6 February 2014 (V1.136) - Village map 801 released.
- 7 May 2014 (V1.152) - Music game mode and Music maps added. Video screens added to vanilla maps and only show in music rooms.
- 2 September 2014 (V1.185) - Checkpoints can be added to bootcamp maps.
- 26 March 2015 (V1.233) - Dual Shaman Survivor maps added to survivor.
- 1 April 2015 (V1.234) - Troll maps added for April Fool's Day. They were removed on 3 April 2015 (V1.236).
- 29 July 2015 (V1.258) - Players can now list their own maps with the /lsmap command.
- 22 January 2016 (V1.281) - Chat command /mapcrew added.
- 26 July 2016 (V1.325) - First player-made vanilla maps (144 to 151) from Vanilla Map Making Contest 2016 added.
- 10 September 2018 - Player-made vanilla maps (152 to 168) from Vanilla Map Making Contest 2018 added.
- 6 December 2018 (V1.499) - Most vanilla maps temporarily replaced by winter-themed ones.
- 17 October 2019 - Dodue cheese (Halloween 2019 candy bag maps) added.
- 11 June 2020 (V1.579) - Player-made vanilla maps (170 to 183) from Vanilla Map Making Contest 2020 added.
- 22 October 2020 (V1.600) - Acid ground added.
- 18 February 2021 (V1.624) - Thematic maps added to the normal map rotation. If there are no maps in the Thematic rotation, it will be skipped. Normal or Protected → Vanilla → Shaman → Miscellaneous → Art → Normal or Protected → Vanilla → Dual Shaman → Mechanism → No Shaman → Thematic.
- 4 March 2021 (V1.627) - New map category icons: Low Bootcamp, Survivor test, Vampire Survivor test, Bootcamp test, Dual Shaman Survivor, Dual Shaman test, Dual Shaman Survivor test, Module, No Shaman test, Thematic.
- 12 March 2021 (V1.629) - "Create a room" interface added. It allows you to create a room with a specific map rotation.
- March/April 2021 - New icon: Vampire Survivor test.
- From 29 April 2021 (V1.637) to the end of May 2021, 16 old vanilla maps were added for the 11th Anniversary.
- 12 August 2021 (V1.653) - Shaman items available can be changed via map XML editing.
- 30 May 2022 (V1.702a) - Player-made vanilla maps (211 to 227) from Vanilla Map Making Contest 2022 added.
- 16 June 2022 (V1.707) - Lava and sand grounds given a new design.
- 7 July 2022 (V1.710) - Lava ground design reverted.
- 31 August 2023 (V1.775) - Honey ground added.
- 10 February 2024 (V1.800a) - Player-made vanilla maps (228 to 233) from Vanilla Map Making Contest 2023 added.
Trivia[]
- Dual Shaman Survivor maps (P24) only appear when there are over 20 mice in the survivor room.
- Fraise decorations were added to maps 101, 106, 121 and 128 in June 2012 for the Fishing 2012 enigma.
- A message in a bottle was added to map 0 in August 2013 to tease the Fishing 2013 enigma.
- The oldest surviving user-made maps are @136 by Billy #0000, @203 by Squoshy #0000 and @635 by Mogweed #0000. A 2015 list of P1 maps can be found here.
- Every P1 map you have lowers the cost of exporting a map by 4 cheese and every P2 to P9 by 10 cheese. The minimum export cost is 5 cheese.
Vanilla maps | |
---|---|
Acid ground | |
Bomb | |
Cheese thief | |
Collision | |
Conjuration | |
Dodue | |
Dual shaman | |
Gravity | |
Honey ground | |
Night mode | |
Soulmate | |
Transformation | |
Water ground | |
Wind | |
Other | 0, 1, 2, 3, 4, 5, 6, 10, 11, 12, 13, 15, 16, 17, 18, 19, 20, 21, 22, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 40, 41, 42, 54, 55, 57, 58, 59, 60, 61, 62, 64, 66, 67, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 85, 86, 89, 90, 91, 92, 93, 94, 95, 96, 98, 99, 100, 114, 115, 116, 119, 121, 122, 123, 124, 125, 126, 127, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 172, 173, 174, 175, 190, 191, 192, 217, 218, 219, 220, 221, 224, 225 |
Removed |