- For a list of maps with two shamans, see Category:2 Shamans.
Dual Shaman is a type of map which has two shamans, blue and pink. Mouse holes may be color coded, rewarding only the matching shaman (the blue shaman gets shaman saves for cheese brought to a blue mouse hole but not the pink mouse hole). In maps with uncolored holes, both shamans receive credit for every saved mouse.
Shamans may either work together or compete for control of the map. A competing shaman might build faster, trap their opponent, or push them off of the map altogether.
The two shamans competing mode was added on 23 May 2010 (V0.15) and the two shaman as allies was added on 29 May 2010 (V0.17). Two shaman as allies as removed from vanilla maps sometime in 2010 but continues in normal rooms with user-generated maps in the P8 category. In 2022, a cooperation shaman map was added to vanilla - map 223.
Spirit is a favorite technique since it can be placed anywhere on the map and is usually available. However, it will only be effective if the Shaman is near a ledge and react slowly. Keep in mind that spirit will affect you too, so you might end up just killing both your opponent and yourself, which usually can annoy everyone in the room. To spirit a shaman off the map or into a hole, it is best to place the spark under and slightly to the side of his or her feet.
In a dual shaman map, a shaman can attempt to block the other shaman's hole, or in other cases trap the other shaman so that he is too far away to build. This forces mice to enter the blocker's hole.
This is usually achieved with red anchor planks, often with a box attached. However, blocking the opposing shaman's hole can also be accomplished with constructions using anvils, boxes, and yellow or blue nails. Certain skills can also be used to block the opponent's hole, such as Cloud or Companion Crate. Shamans should be careful they do not trap mice in the blocked off area or block both holes.
Hard mode totem
With hard mode totem, it is possible to set up a totem that kills the other shaman (usually using mass cannonball). It might accidentally kill other mice or the user, though.
The cannonball, if available, is one of the most reliable ways of killing a shaman. It is best used by tricking the shaman into jumping, and then using the time it takes for them to fall to summon it and render them helpless to do anything against it.
One infamous technique often used on Waiting Cheese is to summon a box in front of the shaman and then shoot a cannonball in order to throw them off the map, essentially killing. If executed properly, this attack is almost impossible to avoid.
If the shaman is particularly skilled, they may shoot a cannonball your own box back at you before you can summon yours. You can avoid this by summoning a short red ghost plank between you and the box. You may also want to attach a long wooden plank rising vertically out of the box, making it impossible to jump over. This is also extremely effective when dealing with rogue mice.
- A user-generated dual shaman map cannot have colored mouse holes.
- Shamans cannot be revived, even if they have the Unburstable skill.
- Shamans who don't wish to fight will often quickly call for a truce, by performing any of the following:
- Saying "peace" or some equivalent
- Crouching rapidly, or staying crouched to mimic a bow
- Summoning a defense against cannon shots without counterattacking
- Some shamans, instead of pushing, help their opponent and close their own hole. On rare occasions, shamans will kill themselves and rely on the other shaman to build.