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Bootcamp is a game mode consisting of maps that test the player's skills of platforming techniques and are typically very difficult to complete. Bootcamp maps never have a shaman and involve extensive use of techniques such as wall jumping, turn arounds, and corner jumping in order to pass various obstacles. Rounds last 6 minutes and mice respawn every 2 seconds.

For completed bootcamps to count towards the total, there must be at least 4 mice in the room. Additionally, joining after the timer has passed 5:30 will void completed bootcamps. However, completing the same map twice after joining will count in a player's profile.

P3 and P13 maps play in bootcamp rooms.

Key G can be used to mort in bootcamp.

History[]

Previous to the /bootcamp update, active bootcamping rooms relied on a bot moderator who automatically set the room's map to a bootcamp map and recorded times. The system for bots was to take over the shaman position, keep the same map for a certain amount of rounds, during the end of which the bot would ask though moderation for mice to vote to continue to play this map, or to skip to the next one. Mice voted by whispering the bot either extend or skip. The bot could also be asked rules and help. Bots did not move or respond to any other requests. Bots included Bootmouse, Redobear, Testmodbot, Mapeditor, Xop, and others.

There were 3 actively held bootcamp rooms, bootcamp1 through bootcamp3, bootcamp4 and bootcamp5 sometimes. Occasionally more rooms (bootcamp6) were created to accommodate numbers of mice.

The primary issue with the bot system was that there was there could be a nearly 2-minute wait between each round, and considering the difficulty of the bootcamp maps, most mice died by the first corner jump. Most of the time bootcamping was spent cheering on the few surviving mice, of which most often died eventually as well. Another issue was that once there was one mouse left on the map, the time was reduced to 20 seconds, often causing the last mouse to run out of time before reaching the hole.

Techniques[]

Most bootcamp maps require excessive use of these 3 basic techniques:

Turn around[]

Megaphone Main article: Turn around

Trampoline wall jumping[]

Trampoline speed[]

Some maps rely on running into a trampoline wall in order to gain speed to reach the next obstacle. Because trampolines bounce mice back at inconsistent speeds, mice generally run back and forth, hitting it and immediately running away, until they find that it bounces them back at a sufficient speed.

Ball jumps[]

A few bootcamp maps force mice to use anchored balls as trampolines to bounce to higher heights. These are generally done the same way as one would reach height on a trampoline: jumping at the height of your bounce.

Bounce-to[]

Bounce-to

The choco cannot be reached unless mice utilize the bounce to get from falling in order to assist their jump. These mice have failed and are partying.

Bootcamp maps are increasingly forcing players to use the tiny bounce from falling in order to reach the height necessary. By falling, mice can create their own trampoline-like bounce, from which they must immediately jump off to reach the necessary platform. Mice may create their own bounce without a large fall by jumping and jumping again: the second jump will be slightly higher. In some maps, this is required.

Corner jump[]

Megaphone Main article: Corner jump

Wall push[]

A wall-push is an advanced technique which gives you a tramplike boost when jumping off a wall, letting you travel greater distances. Wall-pushing is required for a few maps and many more shortcuts. To wall-push, you must change directions just before you touch the wall, then jump. If successful, you'll notice that you go much farther than before.

Rewards[]

Stat[]

Whenever you complete a bootcamp map in a bootcamp room, your bootcamp stat on your profile increases.

The stat does not increase unless there are at least 4 mice in the room.

As of an unknown update, in order to prevent room-hopping (the act of constantly switching rooms to find easy bootcamp maps), the first time you beat a bootcamp map in a bootcamp room doesn't count. It is recommended to just stay in one bootcamp room instead of room-hopping.

Titles[]

Coins[]

Inventory 2261

After Ninja 2016, it became possible to earn bootcamp coins in bootcamp rooms to spend in a village room. 1 coin is earned every time you enter the hole. However, there is a 4 minute cooldown to earn another bootcamp coin.

Cassidy
Cost Reward
50Consumable #2508 Head item #203
150Consumable #2261 Orb #23
200Consumable #2261 Badge #154
100Consumable #2261 « Cadet »(400)
100Consumable #2261 1Consumable #2508
Papaille
Cost Reward
50Consumable #2261 50Consumable #800

Buying Head item #203 awards a badge Badge #348.

Trivia[]

  • Pets do not show in bootcamp rooms since 22 September 2022 (V1.721).
  • Outfits were disabled on 2 March 2011 (V0.142d).
  • Bootcamp titles and P13 maps were added on 27 July 2012 (V1.47). Bootcamp completions were added to the profile on 8 November 2012 (V1.54).
  • Originally 5 mice were needed in the room for bootcamp completions to count. It was later reduced to 4.
  • On 2 September 2014 (V1.185), the mice respawn was changed from every 5 seconds to 2 seconds. Checkpoints were also added.
  • From 12 May 2015 (V1.240) to 21 July 2015 (V1.257), players could gather cheese in bootcamp.
  • From 8 March 2016 (V1.294), players resurrected on a checkpoint always have their cheese if they had it at the time they passed that checkpoint. Also, the completed duration of the map is equal to the duration of the spawn to the checkpoint + the duration of checkpoint until to the hole.
  • Key G to mort was added on 7 October 2021 (V1.661).

Gallery[]

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